Skip to content

Brand Identity for Founders: Taste Is Not Subjective

Brand Authority5 min read

Brand Identity for Founders: Taste Is Not Subjective

Paul Graham wrote "Taste for Makers" in 2002. The central argument is that taste is not subjective. Most founders building brand identity today are still refusing to believe him.

Graham's essay "Taste for Makers" (2002) argues that good design has consistent, learnable principles across fields. This post applies that argument to brand identity for founders.

The refusal looks like this: "Our brand just needs a refresh." "We're going for a different vibe." "Taste is personal, so who's to say?"

These are evasions. Not preferences. Graham identified the same pattern in aesthetics broadly, and his diagnosis is worth understanding.

The Subjective Taste Myth

Graham traces the relativism to childhood. Adults tell children "you like to do it your way and he likes to do it his way" to stop arguments. Not because it is accurate.

Those same adults then take their children to a museum and explain that Leonardo was a great artist.

The contradiction sits there unexamined for most people's entire lives. If taste is personal, what makes Leonardo great? The honest answer most people never reach: some things are better than others, and the ability to see this is learnable.

"If taste is just personal preference, then everyone's is already perfect: you like whatever you like, and that's it."

Applied to brand identity for founders: if brand decisions are just aesthetic preference, then every founder's choices are equally valid. No feedback is meaningful. No iteration is improvement. That conclusion cannot be right.

Founders who have built something they care about already know it is not right. They can see when their landing page looks worse than a competitor's. They can feel when their copy sounds generic. The problem is not that they lack taste. It is that they have been told taste is subjective, so they have never developed it.

What Weak Brand Identity Actually Signals

When a product looks like every other SaaS product from 2022, this is not an aesthetic problem. It is a decision problem.

The default Inter typeface is not a neutral choice. It is the choice of not choosing. The purple-to-blue gradient is not a creative direction. It is a template applied without examination. When every element of a brand can be explained by "I used what was available," the brand communicates nothing specific about the product.

Investors read this signal accurately. They have seen hundreds of products. They know the difference between a brand that was designed and a brand that was assembled. The assembled brand suggests the founder applies the same uncritical approach to product decisions.

This is why brand identity for founders matters before fundraising, not after. A weak brand identity in a pitch deck is data, not decoration.

The cost of looking default is not visible on any dashboard. It shows up as trust that was never earned and prices that could not be charged.

Taste Is a Skill, Not a Gift

Graham's most actionable observation: taste develops with practice, and the development is observable.

"As you continue to design things, you'll get better at it. Your tastes will change. And, like anyone who gets better at their job, you'll know you're getting better. If so, your old tastes were not merely different, but worse."

This matters for brand identity decisions. The founder who looks at their landing page from six months ago and sees something embarrassing is developing taste. That discomfort is information. The founder who defends the old work as "just a different style" is choosing comfort over calibration.

Taste is not given. It is built by studying good examples, making decisions, observing the results, and adjusting. The same process that makes someone a better engineer makes someone a better judge of brand.

The practical implication: founders can learn to evaluate their own brand identity. They do not need to outsource judgment entirely. They need to study enough examples of strong and weak work to develop a calibrated eye. That process starts with accepting that better and worse exist.

The Practical Test

Graham proposes examining the question directly: "How has your taste changed? When you made mistakes, what caused you to make them?"

Apply this to brand identity:

Look at three products in your category that you respect. What specific visual or voice decisions make them feel more credible? Not "they just look better." Specific decisions. The typeface. The way they write error messages. The color used only on primary actions.

Now look at your product. What decisions would you make differently today?

The gap between what you would do now and what exists is your taste improvement so far. It is also your brand roadmap.

"If you come out of the closet and admit, at least to yourself, that there is such a thing as good and bad design, then you can start to study good design in detail."

Founders who accept that brand identity quality is real, not relative, can begin fixing it. Founders who hide behind subjectivity stay stuck.

Where to Start

The first step is not a rebrand. It is a positioning statement that tells you what you are trying to communicate before you decide how to communicate it.

Once that is clear, brand identity decisions have criteria. Every visual and voice choice can be tested against the positioning. Does this font reinforce it? Does this color contradict it? The subjective question "do I like this?" becomes the answerable question "does this serve the positioning?"

That is the shift from assembled brand to designed brand. It starts with accepting that taste is a skill worth developing, and that your current brand is not beyond judgment.

---

See what a designed brand identity looks like in practice. Explore the Vox Animus demo.

Related Reading

Build your Brand Schema

Turn these principles into an enforceable system for your product.

Try the demo →